/** * IndicatorLight.as * Keith Peters * version 0.9.1 * * An indicator light that can be turned on, off, or set to flash. * * Copyright (c) 2010 Keith Peters * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN * THE SOFTWARE. */ package com.bit101.components { import flash.display.DisplayObjectContainer; import flash.display.GradientType; import flash.display.Shape; import flash.events.TimerEvent; import flash.geom.Matrix; import flash.utils.Timer; public class IndicatorLight extends Component { private var _color:uint; private var _lit:Boolean = false; private var _label:Label; private var _labelText:String = ""; private var _lite:Shape; private var _timer:Timer; /** * Constructor * @param parent The parent DisplayObjectContainer on which to add this CheckBox. * @param xpos The x position to place this component. * @param ypos The y position to place this component. * @param color The color of this light. * @param label String containing the label for this component. */ public function IndicatorLight(parent:DisplayObjectContainer = null, xpos:Number = 0, ypos:Number = 0, color:uint = 0xff0000, label:String = "") { _color = color; _labelText = label; super(parent, xpos, ypos); } /** * Initializes the component. */ override protected function init():void { super.init(); _timer = new Timer(500); _timer.addEventListener(TimerEvent.TIMER, onTimer); } /** * Creates the children for this component */ override protected function addChildren():void { _lite = new Shape(); addChild(_lite); _label = new Label(this, 0, 0, _labelText); draw(); } /** * Draw the light. */ protected function drawLite():void { var colors:Array; if(_lit) { colors = [0xffffff, _color]; } else { colors = [0xffffff, 0]; } _lite.graphics.clear(); var matrix:Matrix = new Matrix(); matrix.createGradientBox(10, 10, 0, -2.5, -2.5); _lite.graphics.beginGradientFill(GradientType.RADIAL, colors, [1, 1], [0, 255], matrix); _lite.graphics.drawCircle(5, 5, 5); _lite.graphics.endFill(); } /////////////////////////////////// // event handler /////////////////////////////////// /** * Internal timer handler. * @param event The TimerEvent passed by the system. */ protected function onTimer(event:TimerEvent):void { _lit = !_lit; draw(); } /////////////////////////////////// // public methods /////////////////////////////////// /** * Draws the visual ui of the component. */ override public function draw():void { super.draw(); drawLite(); _label.text = _labelText; _label.x = 12; _label.y = (10 - _label.height) / 2; _width = _label.width + 12; _height = 10; } /** * Causes the light to flash on and off at the specified interval (milliseconds). A value less than 1 stops the flashing. */ public function flash(interval:int = 500):void { if(interval < 1) { _timer.stop(); isLit = false; return; } _timer.delay = interval; _timer.start(); } /////////////////////////////////// // getter/setters /////////////////////////////////// /** * Sets or gets whether or not the light is lit. */ public function set isLit(value:Boolean):void { _timer.stop(); _lit = value; drawLite(); } public function get isLit():Boolean { return _lit; } /** * Sets / gets the color of this light (when lit). */ public function set color(value:uint):void { _color = value; draw(); } public function get color():uint { return _color; } /** * Returns whether or not the light is currently flashing. */ public function get isFlashing():Boolean { return _timer.running; } /** * Sets / gets the label text shown on this component. */ public function set label(str:String):void { _labelText = str; draw(); } public function get label():String { return _labelText; } } }